CAD in the Palm of Your Hand.

Design with natural hand movements and conversational voice commands. No installation.

0 ms
Install time
60 fps
In-browser
Iterations
moldr / live session
v0.9.4 · 60fps
H: 50.00 mm
Detecting hand
Features

A CAD interface built around you, not the toolbar.

Five ideas removed a thousand buttons. Each one designed to feel like the model is already in your hand.

01

Hand Tracking

Pinch to grab. Open your palm to rotate the scene. Use both hands to stretch geometry along any axis. No stylus, no mouse — just fingers and joints.

Interactive preview
02

Voice Editing

Speak intent. Moldr parses commands in real time and applies parametric edits with no menus to navigate.

Interactive preview
moldr shell
> add a hole 6 mm diameter
> ✓ hole added at face_02
> fillet edges 2 mm
> ✓ 12 edges filleted
> extrude 20 mm
>
03

Runs In Your Browser

A production-grade parametric kernel that ships as a URL. No installs. No downloads. No license keys.

Interactive preview
getmoldr.com/session/8f2c
No installs·No downloads·Any device
04

Live Parametric Editing

Every dimension is bound to the model. Change a number by voice or gesture and the geometry rebuilds instantly.

Interactive preview
50.00 mm
H = 50 mm
H = 80 mm
H = 120 mm
H = 95 mm
05

STL Export

Ready for print the moment you say 'export'. Mesh straight from the parametric scene to your slicer.

Interactive preview
STL
Printer
Object
Under the hood

A tiny event-driven stack.

Every gesture and utterance flows through the same typed bus. Add a new input by publishing to the bus — no rewrites, no glue code.

Voice
microphone in
Parser
intent + entities
Event Bus
typed messages
MediaPipe
hand landmarks
ThreeJS
render + picking
Parametric Scene
kernel + history
STL Export
mesh out
Typed messages
Every intent is a serialisable event. Reproduce a session by replaying the log.
Pluggable inputs
Add a foot pedal, a MIDI controller, or a webhook — they all speak to the same bus.
Deterministic kernel
The parametric scene is a pure function of the event log. No hidden state.
Zero server round-trips
Everything runs local. Your geometry never leaves the tab unless you export.
How Moldr works

From gesture to geometry, in six beats.

step 01

Raise your hand.

The camera picks up 21 joint landmarks in real time. A glowing skeleton confirms tracking is live.

01
step 02

Pinch.

Thumb meets index. The nearest object highlights amber and is grabbed by the pinch centroid.

02
step 03

Move naturally.

Translate, rotate, and scale with the same hand that already knows how to grip a physical part.

03
step 04

Say what you want.

"Make this 10 mm taller." "Add a chamfer." Voice commands turn into typed parametric edits.

04
step 05

Geometry morphs.

The kernel rebuilds the scene from the event log. History, undo, and replay come for free.

05
step 06

Export.

STL, STEP, or GLTF. Straight from the parametric scene to your slicer or teammate.

06
Before / After

Traditional CAD vs. Moldr.

One is a maze of nested menus you learned in a two-week course. The other is your hand.

Traditional CAD514 tools
File ▸ New ▸ Part ▸ Sketch ▸ Plane ▸ …
Right-click ▸ Constrain ▸ Coincident ▸ OK
Feature ▸ Extrude ▸ Direction ▸ Depth ▸ Apply
Edit ▸ Modify ▸ Fillet ▸ Select edges ▸ 2 mm ▸ OK
Export ▸ Format ▸ STL ▸ Resolution ▸ Save As …
14 clicks to a 20 mm cube
Moldr0 tools
Hand.
Voice.
Object.
Done.
4 gestures to a 20 mm cube