Hand Tracking
Pinch to grab. Open your palm to rotate the scene. Use both hands to stretch geometry along any axis. No stylus, no mouse — just fingers and joints.
Design with natural hand movements and conversational voice commands. No installation.
Five ideas removed a thousand buttons. Each one designed to feel like the model is already in your hand.
Pinch to grab. Open your palm to rotate the scene. Use both hands to stretch geometry along any axis. No stylus, no mouse — just fingers and joints.
Speak intent. Moldr parses commands in real time and applies parametric edits with no menus to navigate.
A production-grade parametric kernel that ships as a URL. No installs. No downloads. No license keys.
Every dimension is bound to the model. Change a number by voice or gesture and the geometry rebuilds instantly.
Ready for print the moment you say 'export'. Mesh straight from the parametric scene to your slicer.
Every gesture and utterance flows through the same typed bus. Add a new input by publishing to the bus — no rewrites, no glue code.
The camera picks up 21 joint landmarks in real time. A glowing skeleton confirms tracking is live.
Thumb meets index. The nearest object highlights amber and is grabbed by the pinch centroid.
Translate, rotate, and scale with the same hand that already knows how to grip a physical part.
"Make this 10 mm taller." "Add a chamfer." Voice commands turn into typed parametric edits.
The kernel rebuilds the scene from the event log. History, undo, and replay come for free.
STL, STEP, or GLTF. Straight from the parametric scene to your slicer or teammate.
One is a maze of nested menus you learned in a two-week course. The other is your hand.